AMOS SORRI - Video Portfolio

Please watch this!


obsessed with cinematics and VFX since 2008.

Video and Graphics software skills: Premiere Pro, After Effects, Adobe Media Encoder, Davinci Resolve, Final Cut Pro, Motion, Photoshop, Illustrator, Lightroom

Audio software skills:
Logic Pro, Pro Tools, and Adobe Audition

Game Engines:
Unity3D for 9 years and some familiarity with Unreal Engine

3D: Blender, Shapelab, Agisoft Photoscan, Rokoko studio, MotionBuilder, Glycon3D

Mocap with Steam VR tracking, Mocopi.


Character test for Sauna2000.
Mocopi motion capture, camera based custom solution for facial capture from iPhone to Low-fi PSX style character.
Recorded directly in Unity for fast workflow and quick results.
Camera motion recorded from iPhone gyroscope info, while previewing the scene from the phone.
All aspects of the scene by me including acting and voice.


Latest video on our Youtube channel. Mix of live-action footage and Mocap characters. Rendered in Unity for final result.
Whole video (except the part where we go see Japanese beachside) filmed at home.
Mocap done with Sony’s Mocopi.

Sauna2000 “What the perkele?” -trailer from 2021,
which I think shows some of my stylistic chops.


 

INDIE GAMES SHOWCASE

EEK3 is organized and produced by me. The show has evolved quite a bit through the years and in 2023 I was able to host the show as digital production. All hosting parts are rendered in Unity, Skeleton character is driven with VR mocap and animation automation solutions.

EEK3 2022 opener. Storyboard vs final

EEK3 2023

EEK3 2022
Skully during the show was mixed live action and CG render head.

EEK3 2021

EEK3 2020.
First ever EEK3.


Haunted PS1 demo disc trailers.
All concepted, performed and created by me.

2020

2021

2022


More Sauna2000 videos I’ve made.

 

Freelance commission game trailers.

Recorded the gameplay, filmed the opening in a real park, modeled the monster at the end with VR tools. Added the 3D elements in AE.
Bryce gave me artistic freedom and it was great fun bouncing it back and forth.

Recreated scenes from the game in 3D mixing live action footage within. The menacing bird man is modeled in VR, and animated with VR mocap, rendered in blender. Comp work in AE.

Dev of the game, Quinn recorded the gameplay footage and outlined the structure. I spent time with the matching of cuts and music, the escalation of rhythm was a challenge!

Focused on making a cinematic cut that communicates the main mechanics well. Happy with the very retro logo animations for the game and the studio. With the fast paced action, focus was to keep focus on one spot for easy watching experience,


Older video and film projects

Music video for our original
Silent Hill fan series. Sadly right after putting this out Konami halted the production of our fan series. We are left with very cool original song and video though.

Most popular video out of the stunt videos I made with Jussi Seljas.


 
 

You’ve reached the end! Thanks! Here's a cute local dog!